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Amiga Collections: MegaDisc
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MegaDisc 32 (1993-02)(MegaDisc Digital Publishing)(AU)(Disk 2 of 2).zip
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MegaDisc 32 (1993-02)(MegaDisc Digital Publishing)(AU)(Disk 2 of 2).adf
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Games
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Battle_Command
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Battle_Command
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Text File
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1993-02-11
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3KB
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66 lines
Battle Command
by Murray Hassan
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The much-delayed sequel to Carrier Command, Battle Command, from Ocean and
Electronic Arts, has finally arrived.
While it may not be as spectacular as the original, it still offers plenty
of excitement and realistic action.
You guide a futuristic supertank (a "mauler") through 16 missions behind
enemy lines, using an assortment of weapons(never neglect the radar-guided
missiles) and go up against a number of spunky and very aggresive enemy
units-all rendered in solid 3D.
Movement is speedy and quite smooth - the clearest carryover from CC - and
the designer, Realtime Software, used geometric shapes well to create a
fireball effect when a vehicle or installation explodes in many directions.
These moments achieve a sort of vicious reality, which I love! Plus, there
are always installations to frivolously waste your ammo on!
Moreover, Battle Command's missions are agreeably tough, even the first.
The enemy is often on you from the time the helicarrier dumps you out - a
nice bit of animation here - and they have a nasty habit of moving
laterally
as they fire, which can make them extremely hard to hit at closer ranges.
It's tough getting to your mission destination; sometimes it's tough just
finding it!
It can be even tougher getting to the pickup point with whatever ammo you
have left, as your chopper approaches and enemy tanks circle like vultures.
And yet...I don't know: I want to love it, but Battle Command seems to be
missing that certain something that would kick it into the same class as
its classic predecessor.
Although the game is billed as an arcade-strategy hybrid, enemy units are
quite thick on the ground, and hence it seems weighted towards shooting. In
addition, while the environment for each mission is sizeable, I do miss the
continuous flow of Carrier Command. Some of the graphics - black borders on
hills, the triangle-over-a-rectangle of trees - struck me as C64 crude.
Finally,the game has both on-and-off disk copy, and no utility for
hard-disk installation.
But when the fuel dump goes up, and the fireballs blossom, I somehow
forget about that stuff, turn the mauler around, and head for home, sweet,
home.
Murray Hassan
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